April. 14, 2021 |
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April. 14, 2021 |
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jRCT1050210006 |
Experimental evaluation of the effect of a gamification approach in the intention to donate and intention to contribute of deferred donors. |
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Evaluation of the effect of a gamification approach in blood donation |
Santos Henrique de Oliveira Luciano |
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Kyoto University Hospital |
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Dept. of Medical Informatics, Kyoto University Hospital 54 Shogoin Kawahara-cho, Sakyo-ku, Kyoto 606-8507, Japan |
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+81-75-366-7701 |
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medinfoq@kuhp.kyoto-u.ac.jp |
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Santos Henrique de Oliveira Luciano |
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Kyoto University Hospital |
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Dept. of Medical Informatics, Kyoto University Hospital 54 Shogoin Kawahara-cho, Sakyo-ku, Kyoto 606-8507, Japan |
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+81-75-366-7701 |
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medinfoq@kuhp.kyoto-u.ac.jp |
Pending |
April. 14, 2021 |
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52 | ||
Interventional |
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randomized controlled trial |
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open(masking not used) |
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no treatment control/standard of care control |
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parallel assignment |
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health services research |
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- Age between 16 to 50 years. |
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- Aged less than 16 or more than 50 years. |
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16age old over | ||
50age old under | ||
Both |
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blood donnor |
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Using the application that has gamification functions |
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blood donation; gamification; deferral; motivation |
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gamification |
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D001782 |
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Intention to donate, intention to contribute in blood donation |
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Blood donnor identity, awareness about blood donation, application usage metrics, application usability |
Kyoto University Hospital |
Kyoto University Certified Review Board | |
Yoshida-Konoe-cho, Sakyo-ku, Kyoto 606-8501, JAPAN, Kyoto | |
+81-75-753-4680 |
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ethcom@kuhp.kyoto-u.ac.jp | |
No |
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none |